Day two has come and gone, and Chromodyne HD poked back into the (currently meaningless) category charts again during the day on Sunday. Thank you, people who bought my game, your appreciation did not go un-noticed.
As mentioned in my last post the reason these chart listings are meaningless is because there’s no way to view the Top 100 in any category for iPad apps in iTunes, and from hearsay at least, you can only view into the Top 50 on the iPad itself. Disclosure: I don’t own an iPad so I’m just going from what I heard from other people who do. Please correct me if I’m wrong 🙂
Let’s look at a graph shall we:
This activity was caused by a grand total of 2 sales on Sunday. I mean, I increased my sales by 100% over Saturday, which is impressive (yay percentages!), however this still brings home a few… troubling conclusions:
1) Currently iPad developers can’t even rely on the Top 100 lists in categories to help them generate sales. This is bad for people with small advertising budgets.
2) There are quite a few games not generating any sales at all on the iPad side of the App Store currently. This is unfortunate 🙁
If people are still interested I’ll make the occasional post on this, but Chromodyne HD has since last night dropped unceremoniously out of the charts so I’m not sure I’ll actually be generating any useful statistics… certainly no one wants to see an empty line graph 🙂
In the meantime, my current plan is to keep supporting Chromodyne/HD and to forge ahead into other new projects with the hopes of making a living doing what I love while bringing awesome games into the world. Also, at least until things stabilize a bit, I think my primary target will still continue be the iPhone/iPod Touch but I will still continue to write my games with the intent of being portable to as many platforms as possible, including of course the iPad.
Until next time!