I had originally meant to post this on my birthday a few days ago but a blizzard over the weekend with record cold temperatures followed by rolling blackouts necessitated by a sharp increase in demand on our electrical system and then ultimately a province-wide blackout for a few days kinda put a damper on any computer-related activities such as blogging.
That said, instead of New Years Eve, my birthday occasionally becomes a focal point of my life where I reflect on how things are going and look to the future. I think most importantly my impending 30th birthday, four years ago, became the catalyst that drove me down the path to creating Celsius Game Studios and attempting to follow my dream of creating my own video game company. While the road has been bumpy at times the journey overall has been great so far and despite occasional slowdowns and setbacks it feels like 2014 is poised to be an amazing year.
Edit: Just wanted to say thank you for such an amazing response and beta testing is now nearing completion! Thanks for your interest, and hopefully Red Nova will be out soon!
I have a few more device slots that I’m able to set aside for beta testing of Red Nova, so I’m wondering if there’s anyone else out there who wants to help me make the game as awesome as I possibly can.
I can’t offer much in compensation right now except for a “Beta Tester” credit in the credits for the game and the satisfaction that you’ll gain in knowing you helped me make sure Red Nova doesn’t cause people’s iPhones to explode violently when adjusting the in-game volume (I promise I’ll try really hard not to explode your iPhone, violently or otherwise, during the beta). Also, you get to be among the first people ever to play Red Nova which I think, despite my obvious bias, is pretty damn cool.
Anyway, that being said what I’m looking for is both feedback on the game itself as well as help in finding any bugs in the code.
If you’re interested you can email me at colin[at]celsiusgs.com (after replacing the [at] with the appropriate symbol :)) or @reply me on Twitter with whatever devices you have and when I’m done compiling the list of potential beta testers I’ll get back to you if I’m able to add you to the beta or not!
As for the beta itself, I’m planning on making a pre-beta build available sometime this week for those that are interested in trying out the gameplay. I’m still in the polishing stage, so there are some rough edges and things that are just plain missing. I’m pretty excited though and I really want to share the game with others to see if they feel the same way.
The plan after that is to seed the first full beta in a week or two, once everyone has had a chance to play around with the pre-beta build and I’ve had a chance to take a grinding wheel to the rest of the code 😉