I posted a tweet yesterday which offered some advice concerning finishing games:
How to finish a game: get part way through a project, get an awesome idea for another game, ignore it and finish the one you’re working on.
It ended up getting retweeted quite a few times, so I guess it kind of struck a chord with people. With that in mind I got to thinking about other barriers to completing games I’ve encountered over the years and figured it would make a good blog post.
Having tried to start this whole game development thing once before in the late 90’s, I’ve done quite a few things that have derailed me from actually completing a game. When I started again in 2009, I knew I had to avoid all of these pitfalls in order to actually get a game out the door, so that was my biggest priority, actually finishing a game. I’ve finished 2 games since then, and I’m on my way to completing my 3rd, so hopefully this advice may prove useful to you as well.