It’s been about two months since I put my game Drifter up on Steam Greenlight and it’s been going okay with the game having received nearly 10,000 yes votes and the ratio of yes to no votes is pretty much even, which is probably not all that bad for a niche space trading game. If you ask me, anyway.
I posted a tweet yesterday which offered some advice concerning finishing games:
How to finish a game: get part way through a project, get an awesome idea for another game, ignore it and finish the one you’re working on.
It ended up getting retweeted quite a few times, so I guess it kind of struck a chord with people. With that in mind I got to thinking about other barriers to completing games I’ve encountered over the years and figured it would make a good blog post.
Having tried to start this whole game development thing once before in the late 90’s, I’ve done quite a few things that have derailed me from actually completing a game. When I started again in 2009, I knew I had to avoid all of these pitfalls in order to actually get a game out the door, so that was my biggest priority, actually finishing a game. I’ve finished 2 games since then, and I’m on my way to completing my 3rd, so hopefully this advice may prove useful to you as well.