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Posts Tagged ‘dream’

Genesis

May 13th, 2010 Colin No comments
The Genesis Centre is in the Inco Innovation Building

The Genesis Centre

I just wanted to make a quick post saying that I am very pleased (and excited!) to announce that Celsius Game Studios is the latest client of The Genesis Centre. The centre is a technology start-up incubator run by Memorial University and seems to be a pretty awesome place to get my bearings as I try to develop and grow CGS as a company.

Also Chromodyne HD had a nice positive review from Simple Reviews last month, which is pretty cool! Thanks Parth!

In the meantime, my next mini-project is coming along nicely. I don’t want to say too much at this point as it’s very prototype-y but let’s just say it will involve shooting hot plasma death at evil aliens and blowing them the hell up. Oh yes.

I may have some screenshots by the weekend depending on how quickly I can finish these last few art assets to make it sexy and awesome.

The Game Is Afoot!

January 19th, 2010 Colin No comments

Just wanted to drop you all a note saying that I am forging ahead with my plans to turn Celsius Game Studios into something more than a hobby in my spare time. I really do love creating video games and I’ve been thinking about making my own company to do this for over 12 years now, it’s unfortunate it took me this long to stop being afraid about “what if it doesn’t work” and just realize it’s more important to get out there and kick some ass and do awesome things. I’ll be spending the next few months easing out of my current job before I can fully spin up the turbines at Celsius. However I have started pre-planning my next title, which you will find out about soon enough ;)

I still have a lot of hard work ahead of me, business plans, and funding and all that crazy scary stuff, but rest assured this is the real deal. I just wanted to let everyone know that awesome things are in the pipes, but that I have a lot on my plate right now so I hope you’re understanding while I work on them all at the same time.

To that effect I wanted to say that I’m still working on the 1.1.0 update for Chromodyne, and it will be out Real Soon Now.

Things that will definitely be in the update:

  • Improved game timing, reducing the time between a match being made and the play field being active again
  • 3D lighting has been improved
  • Cutscenes are now skippable
  • Improved load times slightly and added spinner when loading

Things that I’m currently working on for the update, which will hopefully make it in:

  • Alternate control style, currently testing a few final candidates
  • Online leaderboards, working on securely transmitting scores

Until next time!

Hot Man-Program Love and Completing Projects

October 8th, 2009 Colin No comments

It’s too bad I’m already married, because I’m seriously in love with the Guard Malloc feature in XCode (don’t kill me Eva!)… it totally saved me having to step through every malloc in Chromodyne trying to find an insidious memory corruption bug :o

As some may have seen, I recently (last night!) submitted Chromodyne to Apple for approval. This is a pretty big deal for me, as I’ve always wanted to run a videogame company, or at least work in the industry. So I guess I’m doing both now and it’s a huge dream come true. I don’t know how I’m going to do on the App Store, and frankly I’ll just be happy to make back the dev fees and the cost of my iPod Touch, but hopefully this is just the first in a long line of titles from me to you. Thanks for your continuing support and I hope that lets me keep doing what I love doing.